What you need
Choose one still JPEG, PNG, or WebP file up to 20 MB. Use a clean, high-quality source you are authorised to edit.
Image Tools / Local studio
Arrange two to twenty authorised images into a predictable grid for games, interfaces, and asset handoffs.
Step 1 / Source
Or browse for two to 20 authorised JPEG, PNG, or WebP images in output order.
Up to 20 files · 20 MB each · browser processedStep 2 / Output
Configure a consistent sprite sheet. Processing remains inside this browser tab.
The selected image is decoded and re-encoded inside this browser tab.
After download, the preview URL, decoded bitmap, canvas, and selected source reference are cleared.
Nirmion cannot remove the finished file from your device or browser download history.
Workflow guide
Choose one still JPEG, PNG, or WebP file up to 20 MB. Use a clean, high-quality source you are authorised to edit.
The output is a visual grid; animation metadata is not added. Check faces, text, logos, overlays, and the destination platform before publishing.
Receive a PNG sprite sheet. The selected source and temporary decoding memory are released after processing.
Decision guide
Image Sprite Sheet Generator is designed around a consistent sprite sheet. The right setting depends on the destination, viewing size, source quality, and whether later editing is expected.
The output is a visual grid; animation metadata is not added. Browser processing avoids a Nirmion upload, but it does not change copies already stored on your device, in backups, or on publishing platforms.
Good to know